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Addon writer's guide
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Revision as of 19:15, July 31, 2007 by CGamesPlay (talk | contribs) (→Addon Writers' Guide: link update)
Addon Writers' Guide
For now, just some things you definitely should do:
- Test the build process on at least Windows, Linux and OSX. Of course, you probably can only do this yourself on one platform, so ask on e.g. http://www.allegro.cc, the Allegro mailing list or in the Allegro IRC channel for testers.
- Add documentation. It may be some work, and you can argue that reading the .h files provides just as much info, but it makes the addon much more useable.
- Add at least one example. It just makes evaluating the addon for someone who is not sure if he/she wants to use it much easier - even if the example seems trivial.
- For file-type addons, provide packfile versions of the load/save routines, so someone reading from .dat or .zip or other archives, or from memory data, will not be left out.
- For driver/packfile/font addons, try to implement a reasonable amount of the vtable. The more, the better, generally :)
- If the addon is written in C, which it likely is as Allegro addon - use a proper prefix for all public symbols. This will make name-clashes with other libraries much more unlikely.